

After making sure V landed safe, Nightmare retreated back into V's body. V riding Nightmare to escape the Qliphoth.Īfter a failed attempt to take down Urizen, Vergil's demonic half, V summoned Nightmare to help him and Nero escape the Qliphoth after Dante loses his battle against Urizen. When V and Griffon arrived to the church to, Nightmare reformed into its real appearance, which greatly frightened the two. Nightmare escaped from the Sparda ancestral home and hid itself in abandoned church, keeping itself in a slime-like form. This included his humanity and his memories of his time as Nelo Angelo, which manifests as 'Nightmares', demonic creatures resembling several of the demons that also formerly served Mundus. Nightmare was 'born' alongside Griffon, Shadow, and Phantom after a dying Vergil used the Yamato to cut away everything he felt unnecessary about himself. Nightmare only participates in the last of these battles, and does indeed seem to recognize being a burden to Vergil despite its apparent mindlessness. They intercept Dante, with Griffon claiming that they want to kill him themselves, though in truth they simply wish to die by his hand.

Though loyal to both V and Vergil, all three familiars recognize their continued existence will only bring him pain. It is only with Nightmare's defeat that the three are vanquished. Nightmare acts as a kind of focal point for the three familiars: when it is summoned, the other two are restored if they are in Stalemate, and in the final battle against the three familiars Nightmare is shown to be capable of channeling its power to revive Griffon and Shadow. Although, contrary to his appearance, Nightmare seems to display some degree of sentience and intelligence, such as in its attempts at intimidating V (before being contracted to him), having a sense of self-preservation, or coming to acknowledge V as its master once he gave Nightmare back its core.

The only thing it seems to understand is not to attack its master or fellow Familiars, and unless V is riding on it, it does not respond to orders and acts according its own intuition. In Nico's reports, she considers Nightmare to be mindless. Like the original Nightmare, V's Familiar Nightmare appears to be an automaton designed purely for combat, and exhibits no meaningful personality traits beyond its incredible capacity for destruction and instinct to protect V at any cost.

Unlike the other two familiars, Nightmare can only be summoned by activating V's Devil Trigger, and will remain in battle until the DT gauge empties or V manually dismisses it by deactivating DT. Devil May Cry 5: Visions of V In his golem form, Nightmare is 3.5 meters tall, but is capable growing even larger if it wish to, such as becoming as large as Goliath in V's special Checkmate animation. Nightmare's appearance was originally identical to the original Nightmare from Devil May Cry, an enormous condensed pile of slime with demonic material and a number of skeletons are partially submerged, but took a smaller and more simplistic golem form once contracted with V. While not summoned, Nightmare appears as black coloration in V's hair and as tattoos on his body. Nightmare's most notable feature is its glowing purple core, located at the base of where its neck would be. Its body is comprised of a demonic fluid with some solid metallic plating: this fluid expands and contracts into Nightmare's body in a manner similar to breathing. Nightmare is a gargantuan pitch-black golem, roughly humanoid in shape, but without a distinct head, and bulbous spiked hands resembling tree roots.
